And the played sequence would be have to based on the players current progress so it would provide insight into the current situation. Rather, I'd like them to be sequences of his past played out.
I don't want it to be anything like the narcoleptic protagonist of Lost Odyssey because I hated being interrupted by a one of the dreams and having to read 5 pages of history. The history plays a moderate role in the way the character is and provides foreshadowing clues as to where he'll be in the near future. Which led me to think: What if, when the character goes to sleep (usually done for healing purposes) a dream sequence is played. But I also don't want the characters history to be left out.
I've been working (albeit - randomly) on an RPG storyline and I don't want to completely info-dump the characters history on the player. I was wondering if it was a good idea to use dream sequences to help provide a means of presenting character history(ies).